last modified 8/28/01

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ERP, by Gregor Hutton

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EPR Basic Rules

A Shadow ElfCharacteristics – Mastery, Wisdom and Power

Described in rating points, an average human has a rating of 3, while a mighty hero may have 12 or more.

Contests – Attempting Tasks

When attempting a task (such as leaping a fence or striking an opponent) you roll a six-sided die (d6) and add this to a rating (Mastery for physical actions, Wisdom for mental actions, and Power for mystical or social actions) to form a score. Compare the score with an opposing value [either a fixed number determined by the GamesMaster (GM), e.g. 6 is tough, 9 is hard, or an opponent's score if contesting] to get a result.

acting score – opposing value = result


A result of 1 means marginal success, higher results yield greater degrees of success. A result of 0 or lower means failure. For an extended contest a character needs to accumulate a number of result points to be successful (e.g. 5) and this may require several contests, with the result points totalled over several attempts.

Example: A Friend In Need...

Hestus the pirate is trying to climb the back wall of the Inn of Iniquity, a shady denizen of thieves, curs and women of the night... Read this example


A SandWarrior from ScarabIn combat each result point causes 1 Wound point (you start with 0 wounds) to your opponent. When wounded a character tests their Mastery, Wisdom or Power (for physical, mental or mystical wounds) against an opposing value of their current wounds total (wounds are cumulative). A result of 1 or more means the character can fight on. A result of 0 or lower renders the character unconscious, –5 or lower indicates that the character is possibly dead. Only the GM can decide if a character dies or not, it is their responsibility to choose what is best for the story.

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