BOOK: $10 (£7.50)
PDF: $5; BOOK+PDF: $12.50

Remember Tomorrow RPG by Gregor Hutton
Remember Tomorrow
Near-Future Roleplaying

Play Sheets (PC, Faction and Episode Sheets)
(PDF, 123 kB)
Alternate Sheets (with Brands|Types removed)
(PDF, 125 kB)
PC Character Sheet
(GIF, 224 kB)
NB: "Desperate" on earlier sheets is a typo, it should be "Destitute" as an NCon. (New Sheets: 15 Jun 10)
Rules Summary Sheet
Simple Sheets (4 per page)
Other plain sheets

Creators: Writing and games design by Gregor Hutton. Cover by Jon Hodgson from Interior photography from

AP: "Somewhere" Collective Endeavour|Story Games
AP: "Somewhere 2" Collective Endeavour
AP: "Not-So-Lucky Lou" Story Games

AP: "Trouble in New Delawhere"

AP: "Angel-A is Dead" SG Seattle
AP: "Campaign Log" Robert Rees
"What's It About?" RPGnet
"Agon, 3:16 and Remember Tomorrow:
What I love about those games" RPGnet
"How does it play, anything to watch out for?" Story Games
"Some Thoughts on Remember Tomorrow" RPGnet
"Remember Your Wand"
Harry Potter Modificiation by TheHopelessGamer
"Remember Edo"
Japanese Historical Setting by Pooka

PDF: RPGnow | DriveThru RPG ($5)
Book: IPR ($10) | LULU (£7.50)
Bundle: IPR ($12.50)

Book format is a 48-pp digest size (6"x9"), 4-colour cover, B/W interior.

PDF format is a 53-pp file (interior as digest-sized print edition plus front/back covers and 3 US letter-sized play sheets).
IPR | RPGnow | DriveThru RPG

Bundle of PRINT+PDF ($12.50)

French Translation, Boite à Heuhh Editions, France (2011)
Portuguese Translation, RetroPunk, Brazil (in production)

Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that?

Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the world is Somewhere. Are you Ready, Willing and Able?

It's a quick and dirty near-future “cyberpunk” game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.

What is it? It's a short read, as you'd expect for the price point, and the world is lightly pencilled: it's yours to make. What it does do is provides a framework for Story Now play, where players take it in turns to be in Control of the scenes. It's a toolkit for making near-future stories reflecting the short stories and novels of Gibson, McAuley, Noon et al.

Author Gregor Hutton says: "Play is more like flying into London from Zurich, heading to a Chop Shop on the Edgware Road (say Little Cyprus, near Camden) and getting made to look like some Dealer's long-lost girlfriend. Of course, when the hit goes wrong the Swiss Pharma Corp that hired you in the first place double crosses you. Did I mention that the Dealer you just tried to kill is another PC? And he thinks you know what the Pharma Corp did to his girlfriend? And you're only doing the job because you're Dying of a neural condition and your Goal is to get cured, right?"

“Games that stimulate,
excite and challenge.”
email: gregor at
or malebox at

© 2010 BoxNinja.
BoxNinja is a publishing company that exists to publish the creative works of its owner Gregor Hutton.